Marble Machinations v0.3.3 changelog
Marble Machinations » Devlog
added
- option to display power direction while overlay is enabled
- show level name in end popup
changed
- hide tick timing numbers by default
- when multiple I/O silos (or multiple directions of one) are activated in the same tick, they will all output the same value instead of pulling input in an arbitrary order
fixed
- input bytes are consumed even if the marble can’t be created because another one was taking its place
- keybindings activated even when typing in a text field, making especially renaming blueprints difficult
- grid rendering broken on right edge of the screen at some zoom levels and window sizes
- crash when saving config if no user dir exists
- bindings did not properly take into account order of pressing, so Shift+A and A+Shift were treated as the same thing
- after removing a binding that was a superset of another, the remaining one did not stop being blocked by the removed ones additional modifiers until another binding was added or edited
Files
marble_machinations_v0.3.3_linux.zip 870 kB
4 days ago
marble_machinations_v0.3.3_win.zip 1.9 MB
4 days ago
Get Marble Machinations
Marble Machinations
overly complicated programming puzzle game
Status | In development |
Author | CrispyPin |
Genre | Puzzle |
Tags | circuit, Pixel Art, programming, zach-like |
Languages | English |
Accessibility | Configurable controls |
More posts
- Marble Machinations v0.3.2 changelog11 days ago
- Marble Machinations v0.3.0 changelog21 days ago
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